Class_name = "CBatchExplosion"
object_name = "HE_150mm_42kg_5kg_water"

//  150    sFH13,   =2,   42,  150

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10kg_water.epl",false
visualradius=16
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=5.0				//   
AnimationTime=1.0			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=61.2 //    ,   
TNT_equ=5 //       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	42,20815,	0,41631
ArmorFoug=1.7,-1,	3,1337,		0,2674
ArmorFoug=6.4,-1,				0,185
ArmorFoug=12.2,-1,				0,50

//  
ShrapnelQuantity=4698
FragmentMass=0.0032
//  : , ,  (,   )
ArmorShr=0.0,822,	55,106,	44,266,	0,426
ArmorShr=6.1,709,	33,79,	26,198,	0,317
ArmorShr=30.6,404,	5,26,	4,64,	0,103
ArmorShr=61.2,228,			1,8,	0,33